Overview
Counter-Strike is a modification (MOD) to Valve
Software’s hit game Half-Life. It modifies the multiplayer aspects of
Half-Life to provide the player with an experience that a trained
counter-terrorist unit or terrorist unit might have. Players will join
either a terrorist or a counter-terrorist force and play in one of the
four types of scenarios. These are:
-
Hostage Rescue, where the counter-terrorists must
rescue hostages.
-
Bomb / Defuse, where terrorists must plant a bomb in
a critical area and counter-terrorists must defuse the bomb.
-
Escape, where the terrorists must escape
from the counter-terrorists.
-
Assassination, Where the VIP must be
escorted by the counter-terrorists to an escape point.
Weapons and other pieces of equipment are available at a
cost, and players can earn money in a variety of different ways while
playing the game. Players may also lose money for inappropriate actions.
E.g. killing a hostage or a teammate.
Getting Started
After installing Counter-Strike, you will want to
activate it through the Half-Life menu. To do this, choose ‘custom
game’ from the initial Half-Life menu, then select Counter-Strike
from the list that appears. Choose ‘activate’ and you should
notice that the appearance of the menus has changed.
The next thing you will want to do is familiarize
yourself with the mapping of the game
controls
on your keyboard/mouse. Choose ‘configuration->
controls’
and look over the default keyboard configuration. To change any of the
default mappings, double-click on the key/button field in the window.
You will then be able to enter your desired key for that function. (A
warning; if the new key/button was previously mapped to another
function, you will need to select a new key for that function, as it
will no longer have a key mapping).
If you have no previous experience with Half-Life,
it is strongly recommended that you play the excellent tutorial
included with that game. See the ‘
Controls’
section below for a description of what each game
control
does.
The Scenarios
Hostage Rescue
As a terrorist, your role in a hostage rescue level is to prevent
counter-terrorists (CTs) from leading the hostages from where they are
being held to the hostage rescue zone. Terrorists win hostage rescue
rounds by eliminating the counter-terrorist force while preventing
them from rescuing hostages.
CTs win a round by finding the hostages and
leading more than half of them to freedom. CTs can get the attention
of a hostage by moving near him then pressing their ‘Use’ key (see
Controls, Use). The hostage will now
follow the CT back to the rescue zone. If a CT wants the hostage to
stop following, they need to press ‘Use’ again and the hostage
will stay put. Sometimes when you have a group of hostages following
you, they may block you into an area; you can push them out of the way
by simply walking into them. CTs can also win a round by eliminating
the terrorists.
Bomb/Defuse
In a bomb/defuse map, the goal of the terrorist is to plant a C4 bomb
in the designated area then prevent the CTs from defusing the bomb.
Players must remember to stay well clear of the bomb when it explodes,
as it has a large and deadly blast radius. The bomb is randomly
assigned to a terrorist at the start of the round. Team members can
identify the bomb carrier by the backpack they are wearing and the
player with the bomb will see an icon on their Heads Up Display (see HUD,
bomb carrier). To plant the bomb, the carrier must be in the vicinity
of the bombing target. While having the bomb as their currently
selected item, the player must then press and hold their fire key (see
Controls, Fire) for three seconds for
the bomb to be planted. The bomb will go off after a set period of
time has passed (45 seconds by default). The level is won by the
terrorists when the bomb explodes (maximum payoff) or if the CT team
is eliminated (smaller payoff).
CTs can win a defuse map in two ways: by defusing
the bomb or by eliminating the Terrorists (if the Terrorists managed
to plant the bomb before being eliminated, CTs must still defuse the
bomb to win the round). To defuse the bomb, CTs must stand near the
bomb, target it then press and hold their ‘use’ key until the bomb
is defused. Buying a defuse kit will halve the time required to defuse
a bomb.
Escape
The terrorist team starts out in a fortified location and must "escape" to one of the pre-defined escape points. The CT's must exterminate
them before they can escape. The Terrorists win the round once 50% of the team has
successfully escaped. They can also break into the armory to steal weapons,
or just get out of there. The two teams will switch roles after every 8 rounds of play.
Both sides can also win the scenario if they manage to wipe the
opposition team out.
Assassination
One member of the CT team will serve as the VIP. The object is to get the VIP safely to the pre-defined escape points. If he
dies, the CT's lose the round. If he makes it safely, the CT's win.
The VIP has a unique skin, only carries a knife and pistol, and has ample body armor.
The terrorist job is to assassinate the VIP, but
with the other CT's guarding the VIP it is never an easy task.
Certain weapons cannot be purchased by each team in this gameplay
scenario, and these will be grayed out on the weapon selection screen.
Money
Various events in the course of a Counter-Strike
game can earn you money (to a maximum of $16000) or cost you money. This
money can be used to buy better equipment. The following is a summary of
these events and their associated cost:
Action
|
Payoff / Fine
|
Rescuing a Hostage
|
$1000 for individual, $150 for team mates
(awarded at end of round)
|
Kill a Hostage
|
-$1500 for individual
|
‘Use’ a Hostage
|
$150 for individual, $100 for team mates
|
Kill Opponent
|
$300 for individual
|
Kill Team Mate
|
-$3300 for individual
|
Terrorists Win by Bombing Target
|
$2750 for team members
|
Win by Elemination Hostage map
|
$2000 for team members
|
Win by Elemination Bomb map
|
$2500 for team members
|
CTs Defuse Bomb
|
$2750 for team members
|
CTs Win by Rescuing Hostages
|
$2000 for team members + Hostage bonuses
|
Surviving Hostage Bonus
|
$150 per hostage for team members
|
Hostages Rescued Bonus
|
$250 per hostage for CT team members
|
Either Team Loses Round
|
$1400 for team members
|
Either Team Loses over 2 Consecutive Rounds
|
$1400 + $500 per round over 2 (to maximum
$2900)
for team members
|
Money can be spent on weapons whenever the player is standing in a buy
zone. This is indicated by the presence of the buy icon on the Heads Up
Display (see
HUD
below).
Game Flow
Prior to the round starting, there is a variable
grace period (the server can change this, but it defaults to five
seconds) during which players cannot move but may buy equipment and
weapons. Each round of Counter-Strike lasts for five minutes. If neither
team has won after this time the round is considered a win depending on
the scenario:
- Hostage: If after the round ends and
there is at least 1 player left on both teams, and not all the
hostages have been rescued then the game will be a win for the
terrorists.
- Bomb / Defuse: If the round ends, with the bomb having not
blown up a target, and there is still at least 1 player left on both
sides the CT's will win.
- Escape: If the round ends, with at least 1 player alive on
both teams, and less than 50% of the terrorists have escape, the CT's
will win.
- Assassination: If the round ends, with players left on both
teams and the VIP has not reached the escape point, the terrorists
win.
When a player is killed during a round they will
enter an observer mode until the next round. While in observer mode,
they can fly around the level and watch the action. There are three
types of observer modes. The first is ghost mode, where the player can
freely fly around the level unobstructed by anything. The second is
locked chasecam. While in locked chasecam you will be locked behind the
player you are observing. The third is freelook chasecam, in this mode
you can freely swing the camera around the player you are observing.
While in the observer modes you can use the jump key (see
Controls,
Jump) to switch between the three modes and the fire button (see
Controls,
Fire) to switch from one player to the next. If a player joins into a
game when a round is already in progress, they will be immediately
placed into observer mode until the current round ends.
Controls
The following is a list of he player controls, their default keyboard/mouse mapping and a description of what each does.
Function |
Default Key Mapping |
Notes |
Buy Menu |
B |
The main point of entry for the buying menus |
Buy Equipment Menu (Optional) |
O |
Takes you directly to the equipment purchase menu |
Buy Primary Ammo (Optional) |
, |
Automatically buys a single clip of ammo for your primary weapon |
Buy Secondary Ammo (Optional) |
. |
Automatically buys a single clip of ammo for your secondary weapon |
Select Team |
M |
Change sides. You will die until next round starts |
Drop Current Weapon |
T |
You can only carry one primary and one secondary weapon. To pick up a better weapon from the battlefield, first drop your existing |
Standard Radio Messages |
Z |
Brings up a list of radio commands. Press the corresponding number to utter the message |
Group Radio Messages |
X |
Brings up a list of radio commands. Press the corresponding number to utter the message |
Report Radio Messages |
C |
Brings up a list of radio commands. Press the corresponding number to utter the message |
Move Forward |
W or UP ARROW |
|
Move Back |
S or DOWN ARROW |
|
Turn Left |
Mouse X AXIS or LEFT ARROW |
Unnecessary if using Mouse for looking |
Turn Right |
Mouse X AXIS or RIGHT ARROW |
Unnecessary if using Mouse for looking |
Move Left (Strafe) |
A |
|
Move Right (Strafe) |
D |
|
Jump |
SPACE |
Cycles through the three observer modes |
Duck |
CTRL |
|
Swim Up |
' |
Unnecessary if using Mouse |
Swim Down |
/ |
Unnecessary if using Mouse |
Look Up |
Mouse X AXIS or PGUP |
|
Look Down |
Mouse X AXIS or PGDN |
|
Look Straight Ahead |
END |
Unnecessary if using Mouse |
Strafe Modifier |
ALT |
Optional |
Mouse Look Modifier |
; |
Unnecessary if using Mouse |
Keyboard Look Modifier |
INS |
Unnecessary if using Mouse |
Fire |
MOUSE BUTTON 1 or
ENTER |
Fire Weapon, Throw Grenade, Plant C4, Will jump to next player in observer mode |
Special Weapon Function |
MOUSE BUTTON 2 or \ |
Invokes your weapons secondary function, i.e. burst fire, sniper scope etc |
Reload Weapon |
R |
Tops up your clip…good idea before joining a firefight. |
Drop Current Weapon |
G |
Drops the currently held weapon |
Use |
E |
Press a button, get hostage to follow you, defuse bomb, etc |
Walk |
SHIFT |
Move forward at slower, quieter pace (important for stealth) |
Night vision goggles |
N |
Toggles the Night vision on/off (must be bought via equipment menu first) |
Flashlight |
F |
Toggles your flash light on and off |
Spray Logo |
T |
Pick logos in Customize Menu |
Menu Item 0 |
0 |
|
Menu Item 1 |
1 |
|
Menu Item 2 |
2 |
|
Menu Item 3 |
3 |
|
Menu Item 4 |
4 |
|
Menu Item 5 |
5 |
|
Menu Item 6 |
6 |
|
Menu Item 7 |
7 |
|
Menu Item 8 |
8 |
|
Menu Item 9 |
9 |
|
Previous Weapon |
MOUSE WHEEL DOWN or [ |
|
Next Weapon |
MOUSE WHEEL UP or ] |
|
Last Used Weapon |
Q |
|
Display Multiplayer Scores |
TAB |
Shows scores, teams, wins, frags, status, bomb carrier etc |
Recap Mission Briefing |
I |
Press Jump, Fire or Special Weapon function to make the mission briefing go away |
Chat Message |
Y |
Broadcast message to all |
Team Chat Message |
U |
Broadcast message to team |
Take Screen Shot |
F5 |
|
Quit |
|
Not assigned by default |
Weapons &
Equipment
Weapons are divided into three categories: Primary
(Rifles, Shotguns, Sub-Machine Guns and Machine Guns), Secondary
(Handguns) and Melee (Knife). Equipment such as hand-grenades and
defusing kits have their own category. Players may only carry one item
at a time in each of these categories except equipment, which can have
several items at once. Some weapons may also have a special action (see
Controls,
Special Weapon Function); these are listed in the table below.
Primary Weapons
Name
|
Cost
|
Notes
|
Benneli M3 Super90
|
$1700
|
Shotgun
|
Benneli XM1014
|
$3000
|
Full Auto Shotgun
|
H&K MP5-Navy
|
$1500
|
Sub-Machine Gun
|
Steyr Tactical
|
$1250
|
Machine Pistol
|
FN P90
|
$2350
|
Sub-Machine Gun
|
Ingram MAC-10
|
$1400
|
Sub-Machine Gun
|
H&K UMP
|
$1700
|
Sub-Machine Gun
|
AK-47
|
$2500
|
Available to Terrorists only
|
Colt M4A1 Carbine
|
$3100
|
Available to Counter-Terrorists only, use
special function key to toggle silencer
|
Steyr AUG
|
$3500
|
Available to Counter-Terrorists only, use
special function key to toggle scope
|
Sig SG-552 Commando
|
$3500
|
Use special function key to toggle scope
|
Steyr Scout
|
$2750
|
Sniper Rifle-use special function key to toggle
scope
|
AI Arctic Warfare/Magnum
|
$4750
|
Sniper Rifle-use special function key to toggle
scope
|
H&K G3/SG-1
|
$5000
|
Available to Terrorists only. Sniper Rifle- special function key to toggle
scope
|
Sig SG-550 Sniper
|
$4200
|
Available to Counter-Terrorists only.
Sniper Rifle- special function key to toggle
scope
|
FN M249 Para
|
$5750
|
Full sized machine gun
|
Secondary Weapons
Name
|
Cost
|
Notes
|
H&K USP .45 Tactical
|
$500
|
Default CT weapon, , use
special function key to toggle silencer
|
Glock 18 Select Fire
|
$400
|
Default Terrorist weapon. Special action key
toggles between burst fire and semi-automatic
|
Desert Eagle .50 AE
|
$650
|
High caliber Pistol
|
SIG P228
|
$600
|
Pistol
|
Dual Beretta 96G
|
$1000
|
Dual Pistols
|
FN Five-Seven
|
$750
|
Pistol
|
Knife
Name |
Cost |
Notes |
Knife |
N/A |
Everyone has the knife. Primary
attack gives quick slashes, while a secondary attack will give a
slow, but more powerful vicious stab. |
Equipment
Name
|
Cost
|
Notes
|
Kevlar vest
|
$650
|
Protects chest region
|
Kevlar vest and Helmet
|
$1000
|
Protects chest and head
|
Night vision goggles
|
$1250
|
Enhances vision in darkness
|
Concussion Grenades
|
$200
|
i.e. Flashbang. Temporarily blinds everyone in
the vicinity
|
HE Grenade
|
$300
|
Traditional Grenade
|
Smoke grenades
|
$300
|
Releases a carpet of black smoke
|
Defuse Kit
|
$200
|
Available to Counter-Terrorists Only, On Bomb
Maps Only
|
Heads Up Display (HUD)
Whilst playing you will always see the HUD. On the HUD
you'll see:
TOP OF HUD - left to right
Radar - Useful for seeing the approximate
location of your team mates. You will see five symbols on the radar:
-
A purple dot = Team mate.
-
A red dot = Location of the VIP (Shown only to
CT's in assassination scenarios) / Bomb carrier (Shown to only to
terrorists in bomb / defuse scenarios).
-
A T shape = Indicates your tame mate is a
level above you.
-
A upside down T shape = Indicates your team mate
is a level below you.
-
A yellow square = A team mate has activated a
radio command.
Weapon / equipment selection menu - Will show
the weapon you select. Upon selecting a weapon the menu will flash for
only 5 seconds to show the weapon you select then disappear. Default
keys for the weapons & equipment are:
-
1 - Primary weapon (Large guns)
-
2 - Secondary weapon (Pistols)
-
3 - Knife
-
4 - Grenades
-
5 - Bomb (Available only to the terrorist who
carries the bomb in the bomb / defuse scenario)
Flashlight - All Counter-Strike players are
equipped with a flashlight. Toggle it on and off by pressing the
flashlight key (see Controls,
flashlight). When your flashlight is on other players will see the
area surrounding you glowing brightly.
BOTTOM OF HUD - left to Right
Health Meter - You will start a round with 100
units of health, and die when your health reaches zero.
Armor level - Two types of armor can be
purchased; a kevlar vest or a vest paired with a helmet. The helmet is
moderately affective at reducing damage when hit in the head.
Round Timer - Counts down from 5 minutes (the
server can change this, but it defaults to five minutes). A round ends
when either the objective of the round has been completed, i.e. in
Bomb / defuse scenarios the bomb has blown, or if all the players on a
team have been eliminated. If the timer reaches zero with neither the
objective being completed or all players on one team having been eliminated
then, depending on the scenario one side will automatically win. (see GameFlow,
list).
Ammo Indicator - Your current ammo count is
displayed in the lower right hand area, under the cash display. Ammo
is broken up into two separate counts: the number of shots in your
clip, and the number in your inventory. When your clip is exhausted,
it is automatically reloaded for you. If you would like to reload
before your clip before it is empty press your reload key. (see Controls,
Reloading).
Cash - Your current account balance. Additions
to the cash balance are briefly shown above the balance in green
numbers. Fines and penalties are shown in red.
MIDDLE LEFT OF HUD
Depending on your location you will not see all of these
icons on the HUD. All these icons are colored green:
Basket (Buy Zone)- This means your in your 'buy
zone'. Here pressing your buy key (default B) will give you access to
the buy menu where you will be able to buy weapons, ammo, and
equipment.
R (Hostage rescue Zone) - When a
counter-terrorist is at the spot where hostages must be delivered,
this icon will appear.
V (VIP escape point) - When a counter-terrorist
or VIP is at the spot where the VIP must reach to escape, this icon
will appear.
E (Terrorist escape point) - When a terrorist
is at the spot where the terrorist can 'escape', this icon will
appear.
Bomb - This will only be seen by a terrorist
who is carrying the bomb in the bomb / defuse scenario. When the bomb
carrier is within the bomb delivery zone, this icon will flash.
Defuse kit - The icon looking like a pair of
wirecutters, will appear on the HUD of any CT player that has bought a
Defuse Kit.
Scoreboard - Seen when pressing the score key
(default key, tab). The scoreboard lists all the latest game
statistics and player status. Information on the scorecard tells you
who is dead or alive, who is carrying the bomb, player kills and
deaths, latency and team scores.
Hints
Sound, Pros and Cons
Stealth is vitally important in Counter-Strike. When a player runs at
full tilt (which is the default), their footsteps can be heard. To
prevent this, use the walk key (see
Controls,
Walk) when trying to avoid detection. Also be wary of doors, ladders and
elevators. These will often emit a sound that may give you or your
enemies position away.
Life is Precious
Counter-Strike strives for realism. Running into a firefight all gung-ho
will generally get you killed. The player can only sustain a few bullet
shots before dying, depending on the type of gun (ammunition actually)
being shot with, and the condition and presence of kevlar. There are
also one hit kills in CS. Most guns can kill a player in one shot if
they connect with the head. Savvy CS players, will take cover as often
as possible and use their surroundings to their advantage. Working with
your teammates to bring the enemy down is encouraged and necessary to
beat the other team. Keep in mind, you only get one life per round in
CS. If you die, you will be put into Observer mode until the round is
over.
Know Your Gun
Counter-Strike has realistically modeled weaponry. If you run and fire
at the same time, your accuracy will be horrible (changes with different
guns), Standing still increases accuracy and crouching is even better.
Also be aware of the guns recoil, holding down the trigger isn’t as
effective as short quick bursts. It is also important to know that all
the rifles can shoot through walls to some extent. The Para Machine Gun,
and the Desert Eagle Pistol can as well.
Map Voting System (New to beta6.5)
There is now a way for players to vote for maps. Players can type 'listmaps' to see the maps available to vote on, and then they type
'votemap X' where X is the corresponding number of the map. Only
after a certain number of players have voted for the map which one
player has started a vote on, will the sever change map.
Note: Server admins who want to add new maps must also
add an entry into mapcycle.txt, that allows players to vote on any new maps.
Advanced users
Console Commands
These can be entered during the game by typing them in the console. The
default key to bring down the console is <`>(the tilde key ~). The
following is a list of all available Counter Strike specific console
commands
Server Options:
These types of commands are generally called CVARS. The following
CVARS are only accessible by the server. To find the status of a CVAR,
enter its name. To change it, enter its name, leave a space, and then
enter the new value. Note: some of these do not take effect until the
round restarts.
mp_startmoney (default 800)
Sets the amount of money players start with.
mp_logdetail (default 0)
Bitwise cvar to set the level of detail for logging attacks (bit 0: log enemy attacks, bit 1: log teammate attacks).
mp_fadetoblack (default 0)
When set to 1, player's screen fades to black for the remainder of the round when he dies
(hud still works normally so player can chat and see the scores, etc.) Overrides mp_forcechasecam
mp_buytime (default 1.5)
Designate the desired amount of buy time for each round. Min buy time is .5 minutes. No max buy time.
mp_winlimit (default 0)
Will cycle the map after one team reaches this many wins.
mp_limitteams (default 2)
Maximum number of players that one team can have over the other. To
entirely disable team limiting, set to 0.
sv_restartround (default 0 sec)
Time until the game restarts fresh, or 0 to not restart. This
will reset all frags, scores, weapons and money to default. Use this
to coordinate clan matches.
mp_autokick (default 1)
Enable automatic team-killer banning and idle client kicking.
mp_autoteambalance (default 1)
Toggles auto balancing of teams.
mp_chasecam (default 0)
Limit observers to chase modes.
mp_c4timer (default 45 sec)
C4 timer duration. Minimum of 15, maximum of 90.
mp_freezetime (default 6 sec)
The length in seconds of the Freeze period at the beginning of rounds.
Set to 0 to disable.
mp_roundtime (default 5 min)
Min round time is 1 min. Max round time is 9 min. Supports partial minutes (1.5 is 90 seconds).
mp_friendlyfire (default 0)
Set to 1 to enable friendly fire, 0 to disable.
mp_timelimit (default 0 min)
Period between map rotations.
mp_maxrounds (default 0)
Maximum number of rounds to be played on a map, leave at 0 to obey mp_timelimit.
mp_footsteps (default 1)
Set to 1 to enable footsteps, 0 to disable.
mp_flashlight (default 1)
Set to 1 to enable the use of flashlights, 0 to disable.
mp_tkpunish 0/1
if set to 1, TK'ers will sit out next round
mp_hostagepenalty X
X = max. number of hostages you can kill before the server boots you out... setting this to 0 will shut off this command
mp_logmessages 0/1
used for server admins to spit out chat messages in their log files
mp_forcechasecam 0/1/2
When set to 2, not allowed to spectate anyone...player's view stays where the player dies. When set to 1 only allowed to spectate player's own team when player dies. Default 0.
Client Options:
Anyone can use these to alter their personal settings.
cl_observercrosshair (default 1)
Set to 1 to enable crosshairs in Observer mode, 0 to disable.
cl_hidefrags (default 1)
Set to 1 to hide all frag/death counts on the Scoreboard but your own,
0 to show.
hud_centerid (default 0)
Set to 1 to center auto-ID text on screen, 0 to have auto-ID text in
the bottom left corner.
lefthand (default 1)
Set to 1 to use left hand, 0 to use right.
max_shells X
X = maximum number of shells at one time
max_smokepuffs X
X = max. number of smoke puffs at one time
fastsprites X
x = 0 : regular transparent smoke grenade sprites
x = 1 : simple transparent smoke grenade sprites (default)
x = 2 : VERY simple transparent smoke grenade sprites
adjust_crosshair
Each time you type this into the console your crosshair changes
colour. There are 5 colours to choose from.
con_color
Change the colour of your HUD. Like con_color "256 256 256" numeric values can be found by
looking in most paint packages.
timeleft
Tells you how much time is left on the map
setinfo vgui_menus X
{X = 0 or 1, 0 disables VGUI menus, 1 enables VGUI menus}
(also available through the "Play CS" > "Customize" menu)
*Note: If the buy weapon system malfunctions, disable the vgui
through the "Play CS" > "Customize" menu
Infokey settings. Type "setinfo" to check
the status of all infokey settings. To change one, type "setinfo
<keyname> <value>".
InfoKey Keynames
dm (default 1)
Set to 1 to display map briefings after loading new levels, 0 to
disable.
ah (default 1)
Set to 1 to enable auto-help, 0 to disable. Auto-help gives the player
hint messages throughout the game.
Version History:
v1.3
-----
[9.5.01]
Changes/Additions:
------------------
- Multicast spectator added.
- Voice communication added.
- Added server chat to logging.
- Redesigned multiplayer scoreboard.
- CapsLock key is now bindable.
- Switching to Spectator is now logged.
- Changed minimum value for "mp_chattime" to 1 second
- Changed minimum value for "mp_buytime" to 0.25 (15 seconds)
New CVARS :
-----------
"mp_logdetail"
Bitwise cvar to set the level of detail for logging attacks.
Bit 0 - Log Enemy Attacks
Bit 1 - Log Teammate Attacks
default: 0
Usage:
"mp_logdetail 0" - Log no attacks
"mp_logdetail 1" - Log enemy attacks
"mp_logdetail 2" - Log teammate attacks
"mp_logdetail 3" - Log enemy AND teammate attacks
"mp_startmoney"
Sets the amount of starting money players may have.
maximum: 16000
minimum: 800
default: 800
Bug Fixes :
-----------
- Bunny hopping removed.
- Fixed banned.cfg problem with more than 1024 entries.
- Fixed screenshots overwriting each other.
- Buffer overflow exploit fixed.
- "condump", "cmdlist", and "cvarlist" only write out to the game directory.
- Fixed Spectator mode bug.
- Fixed hitbox issues.
- Fixed nightvision bug.v
- Fixed "slot10" not working correctly.
v1.1
-----
[3.7.01]
Changes/Additions:
------------------
- Added spectator mode -- allow_spectators (0/1)
- Terrorist bomb backpack re-added
- Upgraded player models to 512X512 textures
- Terrorist defuse kit pack re-added
- Made jumping while shooting more inaccurate
- Took out sniper crosshair when zoomed out
- AWP leg shots now non-lethal
- Swimming animation added to models
- Status bar text uses team colors
- All CS Strings localized to titles.txt
- Added option to take "end game" screenshot
- Length of MOTD increased to 1536
- Added cs_thunder, de_rotterdam, de_inferno, & de_dust2
- Upgraded de_dust de_cbble, de_aztec, cs_siege, de_vegas, & cs_italy
- Logic used to cycle the map has been changed. The map will cycle if
one of three conditions has been met: "mp_timelimit" has been met,
"mp_winlimit" rounds have been won by one of the teams, or "mp_maxrounds"
have been played.
- Fixed many cheats
- Changed logging format to meet the standars @:
http://www.hlstats.org/logs/
Several events have been added to the logs:
a) "Begin_Bomb_Defuse_Without_Kit"
b) "Begin_Bomb_Defuse_With_Kit"
c) "Spawned_With_The_Bomb"
d) "Dropped_The_Bomb"
e) "Got_The_Bomb"
f) "Became_VIP"
g) "Escaped_As_VIP"
h) "Round_Start"
i) "Round_End"
Bug Fixes:
----------
- "Out of ammo" hint message fixed
- "Punished for tk" hint message fixed
- "Through floor" death animation fixed
New/Changed CVARS:
------------------
mp_playerid
Toggles what information players see in the status bar
0 everyone: players see all names listed in the status bar (with appropriate
team colors)
1 team only: players only see names for their teammates and hostages in the
status bar
2 off: players do not see any names in the status bar (hostages included)
0 is the default
mp_fadetoblack (overrides mp_forcechasecam)
0 nothing
1 player's screen fades to black for the remainder of the round when he dies
(hud still works normally so player can chat and see the scores, etc.)
0 is the default
mp_forcechasecam
0 free to spectate anyone when player dies
1 only allowed to spectate player's own team when player dies
2 not allowed to spectate anyone...player's view stays where the player dies
0 is the default
mp_buytime (float)
Can now designate the desired amount of buy time for each round
min buy time is .5 minutes
no max buy time
Example: mp_buytime 1.8 // 108 seconds of buy time
1.5 min is the default (CS 1.0 buy time)
mp_roundtime (float)
Changed to support partial minutes
min round time is 1 min
max round time is 9 min
Example: mp_roundtime 1.3 // 78 seconds
5 min is the default (CS 1.0 round time)
mp_winlimit
Will cycle the map after one team reaches this many wins
0 is the default (no win limit)
mp_timelimit (float)
Fixed to support 0 (no time limit)
Example: mp_timelimit 17.2 // 17 minutes 12 seconds
0 is the default
allow_spectators
0 Do not allow spectators
1 Allow spectators
v1.0
-----
[11.8.00]
- added three new weapons:
(H&K UMP .45, FN Five-Seven, & SIG SG-550)
- redone player models
- incorporated Valve's model blending technology
- left beta stages
BETA 7.1
--------
[9.13.00]
- fixed de_vegas crashing
- tweaked burst fire accuracy system
- slightly improved vehicle code
- included missing skies (for cs_arabstreets, de_train)
- fixed mp_timelimit bug
- added APC to cs_siege
- new server variable, "mp_maxrounds X" {X = maximum number of rounds to be played on a map, if X = 0, then maps will rotate based on mp_timelimit}
- fixed crosshairs {They now expand regardless of lag}
- fixed player heights {Player's POV is now representative of the third person player model}
- fixed shotgun not showing up in VGUI menus in as_ maps for CTs
- included new death icon for headshots
BETA 7.0
--------
[8.26.00]
- added dual Berettas
- added redone Knife Model (added a secondary attack mode for knife)
- fully implemented VGUI
- added new player model (Seal Team 6)
- added several new player animations
- fixed locked chasecam
- gave VIP a USP
- added cs_office, as_highrise, cs_arabstreets, de_foption & de_vegas
- fixed many bugs & exploits
- added driveable vehicle support
- added driveable vehicle test map de_jeepathon2000
BETA 6.6
--------
[6.22.00]
- added new command 'timeleft'
- fixed stalled connection bug
- new sniper crosshair
- fixes "laggy rifle firing"
- fixed many cheats
- updated cs_estate
BETA 6.5
--------
[6.8.00]
- Integrates Valve's rewrite of the HL networking system
- Added Smoke Grenade
- Added "Gorilla Warface" player model
- Redone models for .45 USP, M3, SG-552, and Colt M4A1
- Added more realistic smoke f/x, and shell ejection
- Added Valve's Chasecam modes (roam, free, and locked)
- Integrates Nighthawk's Model Bounds Checker algorithm
- Added as_forest.bsp, de_cbble.bsp, de_aztec.bsp, as_tundra.bsp, cs_italy, es_trinity, cs_estate
- Added map voting system
- Updated maps
BETA 6.1
[server side only]
--------
[3.24.00]
- off center shooting fixed
- greatly improved nightvision
- can buy nightvision using the 'buyequip' command
- ammo bugs fixed
- 120 round limit for the mp5 and tmp
- prisoners are notified when someone escapes
- draw games eliminated, now scenario specific
- new TK 1 round "time-out" penalty
BETA 6.0
--------
[3.10.00]
- added MAC-10 weapon
- added Steyr Aug weapon
- added new gametype: Assassination (as_x)
- added new gametype: Escape (es_x)
- added right and left handed weapons
- added new radar tracking for teammates
- re-added Night Vision Goggles
- added new Terrorist Snow player model
- added new CT French GIGN player model
- tweaked player speeds / acceleration
- added new radio commands
- redone mp5 model / animations
- added maps de_fang, es_jail, es_frantic,
as_oilrig, as_riverside, cs_747
- updated previous maps
BETA 5.2
--------
[1.10.00]
- Fixed crashing bugs
- Implemented a new lower bandwidth chasecam
- Prevented players from changing name when they're dead
- Fixed scoreboard not showing 20 players
- Show scoreboard at the end of the map rotation
BETA 5.0
--------
[12.23.99]
New Content:
- Added Benelli XM 1014 fully automatic shotgun
- New Hostage model and two new skins.
- SAS model added as a selectable CT
- Added maps cs_backalley and de_train
- Updated maps cs_station, de_nuke, de_dust, and de_prodigy
- New icons for HUD (money, weapons, armor, timer, C4, defuse Kit, scoreboard)
- Added buy zones, reload zones, hostage, and bomb target zones to HUD.
- an extensive help manual located at \half-life\cstrike\manual\index.htm.
- Verbose Auto-help
- added auto-id
Gameplay Changes:
- C4 is now an equipment item in slot 5 (to plant, select then hold down fire)
- C4 can only be planted in bomb delivery zone
- To defuse a bomb Counter Terrorists must target C4, press and hold the USE key
- CTs can defuse C4 without a defuse kit in 10 seconds
- CTs can defuse C4 with a defuse kit in 5 seconds
- A progress meter is added showing CTs their progress defusing a bomb
- A progress meter is added showing Ts their progress planting a bomb (this takes 3 seconds)
- Defuse kit now an item which can be purchased - Nobody starts with a defuse kit
- Defusing bomb wins round for Counter Terrorists
- C4 can be dropped for other teammates
- Hostages are automatically rescued at hostage rescue zones
- Counter Terrorist and Terrorist teams are now labeled
- Individual frags can be toggled on or off
- Ghosts can be made visible to other ghosts (client defined)
- Pre-Round grace timer standard setting 6 seconds (server defined)
- Three observer modes: classic ghost, locked chasecam and freelook chasecam ( press jump to toggle)
- Auto-find teammate in observer mode (primary fire)
- New radio messages and organization of radio keys (standard, group and report messages)
- Can hear other players reloading
- Mission briefing added to maps (can also be invoked during round)
BETA 4.1
--------
[12.1.99]
[server side only release]
-team chat while dead works
-icon mixup for bomb/defuser fixed
-slightly less money given to losers
-allow Ts to pick up C4 if it's not planted in the proper spot (crouch)
-default C4 timer to 35 seconds
-toned down P228
-prevent players from buying stuff when they're dead by using aliases
-accuracies tweaked
BETA 4.0
--------
[11.5.99]
- Added Sig P228 pistol, and Steyr Scout sniper rifle
- Added new gameplay scenario involving C4 bombs
- tweaked firing system for all guns
- added High-Explosive (HE) grenades
- modified hostage rescue scenario (rescuing 50% of the hostages will result in a CT win)
- modified kick vote system (only 65% of a team is needed to kick vote someone off)
- loose guns are removed at the start of a round. (no more gun running)
- loser bonuses are increased to allow the losing team to stand a fighting chance
- altered money bonuses for rescuing hostages :
- added cs_station, de_nuke, de_dust, de_prodigy
- modified cs_ship, cs_siege, cs_docks, cs_tire, cs_facility
- automatic flashbang .wav added back
- new, closer rescue points added to cs_ship, cs_siege, cs_tire
- new ammo system, primary and secondary (less mind boggling)
BETA 3.1
--------
[9.16.99]
- Bullet penetration bug fixed
- Radio .wav's now have lower volume
- Removed automatic .wav's (death, flashbang)
- fixed MRAD_ENEMYSPOTTED error
- Disorientation system changed
- Added "ignoreradio" command to only ignore .wav's
- Flashbang Shrapnel altered
BETA 3.0
--------
[9.14.99]
- Added a knife weapon for those last resort situations
- Added a kevlar+helmet combination
- *GREATLY* improved hostage path AI
- Added concussion grenades which shoot out shrapnel as well as a bright flash
- Added a new weapon, the Fabrique Nationale P90 submachine gun
- Added a radio system
- Modified the scoreboard
- modified the shotgun
BETA 2.1
--------
[8.17.99]
- added new vesion of cs_assault (compatible w/ hlserver.exe)
- added scientist model for hlserver.exe
- added assault's proper sky
- fixed telefragging (cs_alley will no longer telefrag)
- fixed dropweapon
- fixed those spurious 'player joined' messages
- changed Ak-47 price
BETA 2.0
--------
[8.13.99]
NEW Features :
- Three new guns added : {Sig SG-552 Commando , AK-47 , Desert Eagle}
- Added silencers to the USP .45 Tactical and the Colt M4A1
- Added a round timer which shows how much time is left in the round
- Added team scores which shows how many rounds a team has won
- Added Night Vision Goggles
- Added new entity for mappers to use (info_hostage_rescue)
- Optimized all the models for lower r_speeds!
- Ability to assign keys to all of the commands from the controls menu
(courtesy of cannelbrae of Gunman project)
BETA 1.2
--------
[7.20.99]
- 5 second "molasses period" at the start of all rounds to dissuade rushing tactics
- kick option added
- Refined the prices for some of the gunS
- made the kevlar MUCH more effective (it now covers people's arms)
- made jumping and shooting MUCH more inaccurate for all the guns
- added a $16,000 salary cap
- tweaked the bonus money awards.
- tweaked the flashbangs effectiveness
BETA 1.1
--------
[6.27.99]
- greatly improved server stability, crashes should be eliminated
- primary servers will now work with CS
- fixed the ammo and armour reset bugs
- balanced the economic system a bit
- added new firing mode for the glock18
- enabled 'mp_friendlyfire' command for server admins
- fixed map rotation
- adds two new maps: cs_assault & cs_desert
- cs_siege fixes
- cs_wpndepot fixes
BETA 1.0
--------
[6.19.99]
Features :
- weapons: usp, glock, shotgun, m4a1, mp5 navy, TMP, awp, G3/SG-1 & FN M249 PARA
- hostage rescue scenario
- custom maps: cs_siege, cs_mansion, cs_wpndepot, cs_prison
Special Thanks
SAS, Oddjob; Mr. Grim; and Dallas Frank of the A-Team; Michael Thomas Gihl; Hyperboy; Brent Bussey; Valve Software; Art Min; Gabe Newell; Yahn Bernier; Erik Johnston; g0@t; Stikky, Drilla & Adrian @ Gameplay; Razoredge; Little Rizzuh; Redm; BizzyBlaster; D0gzilla; Chris Mair; Barking Dog Studios; Mutated Jellyfish; Darkman; Justin Bunnell; Hal; Tactic; Bigfoot; Jason "Malhavoc" Nugent; Jcal; Redwood; Gary Aardnt; everyone @ Stomped.com; Leon Hartwig; Arcticom's Fro; shirow; Geronimo; John Jensen; @sspennies; Eyeburn; all the server admins who have helped us test .dll's; RzE; all the CS mappers and texture artists.